- Dragon Ball Z The Legacy Of Goku Review 2017
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Publisher: Infogrames | Developer: Webfoot Technologies |
Reviewer: Mike Bracken | Released: 5/14/02 |
Gameplay: 54% | Control: 53% |
Graphics: 60% | Sound/Music: 70% |
Story: 80% | Overall: 56% |
Before we start, let's just get one thing out of the way-I'm indifferent about Dragon Ball Z. I'm not one of those mega fans who watches the show religiously, nor am I one who despises it outright. My knowledge of DBZ is pretty limited (my girlfriend's son watches it and likes it) and has no impact at all on how I felt about Dragon Ball Z: Legacy of Goku. Now that we've got the disclaimer taken care of, I'll just come out and say that Dragon Ball Z: Legacy of Goku is hands down the worst Game Boy Advance game I've played. It's a monument to ineptitude, a complete waste of time, and a cheap way to cash in on the DBZ fans who're longing for a good game to be made from their favorite anime. Frankly, if someone had given me this game, I'd still feel ripped off. Just how bad is it? Read on and see for yourself. Goku must save the world About the only redeeming quality of Legacy of Goku is the story. From what I gather (again, not being a viewer of the show), it's fairly faithful to the series storyline. Super Saiyan Goku must rescue his kidnapped son Gohan and save the Earth from some guys who are out to destroy it. Nothing ground-breaking, but it's all right as far as stories go. Along the way, Goku will encounter lots of characters from the anime series, take on some sidequests, die and go to the game's version of Hell, and fight evil to save the planet. Again, it's not the most amazing story ever told, but if you're a fan of the series, you should be pleased with all of the references to the show's story arc. The story itself is presented in text, which is fairly well written and relatively free from grammatical errors. Dragon ball z the legacy of goku jugar gratis. There's no real voice acting to be found, and the video footage is fairly simplistic in its presentation. All in all, it's not bad-or at least not nearly as bad as most of the other stuff in the game. Gameplay Needless to say, the real problems with Legacy of Goku turn up in the gameplay department. Simply put, this is one of the most poorly designed games I've played. The first flaw is in the combat system. Goku has several forms of attack-he can punch things with his fists, or he can use his ki attacks. Goku has access to three ki attacks by the end of the game, but starts with only one-a fireball. The fireball is somewhat weak as far as attacks go, but you'll find yourself using it time and time again since it offers one advantage-you can attack from a distance. Why would you want to use a weak distance attack when you can charge in and beat down the bad guys with Goku's bare hands? Because the collision detection in this game sucks-that's why. Running up to even a wimpy little crab and trying to fight it hand to hand is a good way to wind up dead-repeatedly. Why does this happen? Because the game consistently fails to recognize that Goku is close enough to the enemy to land his blows-despite the fact that he can be standing on top of his opponent. The funny thing is, the game always recognizes that the enemy is close enough to be damaging Goku, which leads to many instances of Goku hitting nothing but air while the nearby wolf picks him apart limb by limb.. The only way to actually get through the early stages is by using the ki attack-no easy feat in its own right since you can only shoot it in straight lines. That's right-you can't move or shoot diagonally in this game. I guess that was just too cutting edge for developers Webfoot Technologies, or something.. The only thing going for Goku is that the enemy AI is absolutely retarded. Monsters often just wander about aimlessly, and with a little luck they'll get trapped behind rocks or trees, allowing you to blast them repeatedly until they're dead. As Goku fights enemies, he gains experience. Earn enough experience and he grows a level. Completing sidequests will also earn him experience points, as will simply talking to certain characters. How lame is that? I get experience points for talking to characters? I should get experience points for playing this game..Anyway, the max level is 25, which you can reach with minimal effort. I stopped to do a little leveling up once, for about 10 minutes, and I was at level 25 by the end of the game-not that it would have made a difference either way. Luckily, Goku will eventually learn his second ki attack, which allows combat to go from difficult to insanely easy. Once you learn this attack, you can freeze enemies and get in a few punches (provided, of course, that the collision detection chooses to accept that you are indeed close enough to punch the enemy). You can use this strategy for the rest of the game-including all of the bosses-and not die again. Nice game design, guys. About the only positive in the gameplay column is that Legacy of Goku is incredibly short. I beat the game in well under three hours, thereby ending my agony in a relatively quick fashion. I probably could have beaten it in less than two hours, had I not died so often in the early going.. Graphics While the gameplay is the biggest offender in terms of Legacy of Goku's failure as a game, the graphics aren't anything to write home about, either. Sporting a visual look best described as 'early 8-bit', the game's graphics are only slightly more impressive than the gameplay. Character sprites are small and bland, they don't animate very fluidly, and the color scheme is bland. Enemies are no better, as witnessed by the uber-lame snakes found in the early stages of the game. The game does feature a few anime-styled still scenes. These might have been impressive had they not been so grainy and pixilated. However, since they are both grainy and pixilated, they're just another place where the game falls well short of being anything good. Control I've already mentioned the major flaws with the control in the gameplay section, but I'll reiterate here. There is no diagonal movement in Legacy of Goku, meaning that you'll have to walk like an Egyptian to get anywhere. Couple this with the poor collision detection (which not only has Goku missing his enemies in battle, but also getting stuck on things in his environment) and maneuvering through the game becomes a constant source of aggravation. The control in this game is just as bad as the gameplay. Sound/Music Not much to say here, which is probably a good thing since it means the music wasn't so bad that I felt compelled to remember it. Descargar dragon ball z the legacy of goku 2 para my boy. Play it with the volume down and the stereo on, that way you can at least avoid hearing Goku's death scream a few thousand times in the early going. Conclusions Well, it's finally happened-I've found a game that scores lower than Ephemeral Fantasia. While I disliked both EF and Legacy of Goku almost equally, Fantasia was a little more polished overall (man, I never thought I'd see the day when I typed that sentence). Legacy of Goku is a bad game, made all the worse because its motivations are so transparent. This is a game designed to cash in on the DBZ brand name, and no doubt thousands of copies will be sold on the name alone. However, this is not a good game-and it's not worth owning, even if you are a DBZ fan, unless you have some sort of masochistic streak that compels you to buy and play awful games. I wouldn't wish Legacy of Goku on my worst enemy, to be honest, and that's saying something because I can be vindictive. Pass this one up-trust me, you'll thank me for it later. |
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Now that we've got the disclaimer taken care of, I'll just come out and say that Dragon Ball Z: Legacy of Goku is hands down the worst Game Boy Advance game I've played. It's a monument to ineptitude, a complete waste of time, and a cheap way to cash in on the DBZ fans who're longing for a good game to be made from their favorite anime. Find helpful customer reviews and review ratings for Dragon Ball Z: The Legacy of Goku at Amazon.com. Read honest and unbiased product reviews from our users. May 14, 2002 Metacritic Game Reviews, Dragon Ball Z: The Legacy of Goku for Game Boy Advance, Dragon Ball Z: The Legacy of Goku takes you on an incredible journey to protect the universe from the evil Frieza once and for all. Jul 12, 2003 Legacy of Goku II, the follow-up to last year's highly successful GBA adventure, has a lot going for it. The license couldn't be stronger, and it lends a wealth of story and style to the.
Prime Example of Progress
Just about every console has one title that stands far below every other in a particular genre. When dealing with RPGs for the Game Boy Advance, Dragon Ball Z: The Legacy of Goku wins this undesirable crown. With the possible exception of some of its graphics and cutscenes, this game was inferior in almost every respect. It was with this horrible performance in mind that Atari tweaked the game’s sequel so it would improve on the flaws of the original. The result is that Dragon Ball Z: The Legacy of Goku II is superior in every department.
DBZ aficionados will appreciate the story’s detail, as it chronicles the events of the Cell saga. This being said, anyone who is familiar with the TV series will know exactly what’s going to happen in the game. Many of the familiar faces from the series make appearances, including old man Roshi and Bulma. In order to defeat Cell, Goku is joined by his son Gohan and three companions: Piccolo, Trunks, and Vegeta.
Probably the most notable upgrade to Legacy of Goku II is the ability to play as one of the five aforementioned characters. Specific characters are needed to break some doors, which act as an important reminder to keep balance in everyone’s levels. This balance is needed, especially for the final boss fight. Thanks to the adventure-style battle system, each character will have to use their array of abilities, some of which include Piccolo’s scatter shot and Goku and Gohan’s trademark Kamehameha beam. Players of the original Legacy of Goku will like to know that Goku no longer yells “KAMEHAMEHA!” every time he releases that attack.
Movement in the individual areas also differs from the original title, as the characters no longer have the ability to fly in battle. This is for the best, as more effort was spent in developing the combat abilities of each character. While Goku only unleashed his Super Saiyan form during the final battle with Frieza in the first game, all playable characters may morph into their super-charged form, whether it be Super Saiyan or Super Namek.
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To reflect these changes, the status menu has become slightly more complex. All characters stats are based on three values: Strength, Power, and Endurance. Many of the game’s best items are capsules that permanently increase a character’s respective statistic when used. Item management is easier to navigate this time around, and there is the addition of a journal, in which quests are catalogued. Again, it’s a substantial improvement over the original title, although many of the quests throughout the game serve as simple reminders for the plot’s progression.
Early in the game, Gohan and his crew will receive and item called the Scouter, which becomes indispensable to the party. The Scouter is used for two purposes: scanning enemies and friends, and mapping various areas. While collecting the data of all the monsters is an interesting task to undertake, it’s also time-consuming. The map, on the other hand, is far more useful, and it helps the party navigate through many of the areas on Earth.
Many of the locales in Gohan’s version of Earth look much fancier this time around, as the graphics in both gameplay and the opening cutscenes have been tweaked slightly. It’s not groundbreaking work, but it’s also a reminder of what the GBA is capable of. Anyone who remembers the Mode 7 capabilities of the original Super Nintendo will appreciate its use in the game’s world map. It’s a nice touch that gives the game a little more legitimacy among other console titles.
Dragon Ball Z The Legacy Of Goku Review 2017
Hey! I said no civilian casualties!
Sadly, the game’s music is average at best. There isn’t a single track that stands out, although the game features enough of a variety to prevent RPGamers from going insane. Even so, the sound-effects are also average, but like just about every other part of Legacy of Goku II, they are a substantial improvement over the original.
Despite the game’s relatively short amount of playtime, there are several side-quests available, including a secret playable character and several side missions that grant impressive items. With this and the game’s larger array of characters, monsters, and abilities, Legacy of Goku II is slightly more challenging than its predecessor, but not by much. All characters levels max out at 50, and this can be easily done within 15-20 hours of gameplay.
If there’s anything to be remembered about this game, it’s that the myriad of improvements made to every segment of Legacy of Goku II make it an impressive accomplishment. Granted, it doesn’t take much to improve on a title that is considered by many to be the worst of its kind, but credit should go to Atari for improving on every aspect of the game possible…and doing it right.
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